HUMAN GAME:Let me tell you why you’re here. You’re here because you know something. What  you  know  you  can’t  explain,  but  you  feel  it.  You  felt  it  your  entire  life  –  that  there’s  something wrong with the world. You don’t know what it is, but it’s there like a splinter  in your mind driving you mad.” – Morpheus, from The Matrix * * There  is  no  way  any  human  being  in  this  holographic  universe  can  know  with certainty why their  Infinite  I created  them.  The story I am about to tell  you,  therefore, cannot be called the Truth. Instead it’s a model (like The Field) that comes closer to the Truth  than  any  other  model  and  is  extremely  workable  and  effective  in  the metamorphosis to a butterfly. And it’s high time for a new model. The models of how the universe works we used inside  the  movie  theater  are  no  longer  valid,  all  based  on  the  wrong  premise  that  the movies we are watching  are real. With  the recent results in quantum physics  and other scientific experiments, we need to come up with a new model that conforms to our new understanding of the holographic universe. Robert Scheinfeld1 was the one who introduced me to this model in my early days as a  scout.  Although  I  have  made  certain  modifications  (which  he  may  or  may  not  agree with), I want to give him the credit for it. It’s called The Human Game Model. Let’s eavesdrop on a couple of Infinite I’s who are having a conversation…. * * “You know, I’ve been thinking…” “Please tell me not to worry. You know what the Chief said the last time…” “Not to worry. This is different.” “Right.” “I’ve been thinking I want to go to the GAP tonight.” “Where?” “The Great Amusement Park.” “Is that all? Then you’re on! All the different games and attractions….” “Yes, but tonight I want to tie one hand behind my back in the dart game.” “What?” “Am I not speaking clearly? I said I want to tie one hand behind my back in the dart game.” “I heard you perfectly; you’re just not making any sense. Why would you want to do  that?

Well, I keep breaking all the balloons every time I play and bringing home another stuffed animal. Now my closet’s full of them.” “What  else  can you  expect  when  you have  infinite  power, infinite  wisdom,  infinite  abundance….” “But  I  want  to  experience  something  a  little  different  for  a  change  –  more  of  a challenge, maybe. I mean, a game you win all the time can get a little boring.” “So you’re going to throw darts with one hand tied behind your back?” “Yes. I thought I’d try it at least.” “This I gotta see….” * * “You know, I’ve been thinking….” “Oh, no. Here we go again.” “Throwing darts with one hand tied behind my back doesn’t do much. I still break every balloon, and now I’ve got a second closet full of stuffed animals.” “I’m well aware of that. The second closet used to be mine, remember?” “So tonight I’m going to tie both hands behind my back.” “I beg your pardon? How are you going to throw darts with both hands tied behind  your back?” “I don’t know yet; but as you said, I have infinite power and infinite wisdom, so I’ll figure something out.” * * “This time I’m the one who’s been thinking….” “About what?” “About the fact that  I had to build  another closet  for your stuffed animals. Maybe  tonight you should try throwing darts blindfolded….” “Wow! Great idea!” * * “This  isn’t  working,  you  know.  It’s  a  good  thing  we’ve  got  infinite  space  for  an  infinite number of closets.” “Yes, I know. There’s gotta be a way….” “A way to do what?” “A way to experience what it would be like not to be so…. ‘infinite,’ so…. ‘perfect’ all the time.” “I’m not following…” “I  mean,  here  we  are,  with  infinite  joy,  infinite  power,  infinite  wisdom,  infinite abundance, infinite and unconditional love…. We’re just so… so perfect. Well, maybe I want to feel what it would be like to miss a balloon or two every once in a while – to experience what it would be like not to be so infinite, just for the fun of it. Who knows, maybe I’ll even appreciate my infinite nature more when I know what the opposite feels like.” “But it’s not possible.” “What’s not possible?”

“Not being infinite. I mean, that’s who we are… infinite beings. It’s not possible not  to be infinite.” “Maybe not. At least, not for us directly. But what if we create a new game, and then create a player to play it for us?” “I’m still not following you….” “You  know  the  Tunnel  of  Love  in  the  Park  where  we  experience  those  fantastic images from all the beautiful universes?” “Oh, yes. It’s one of my favorite  rides. I especially  like  the music that goes along  with it! Sing it with me… It’s a small world after….” “I’m  not singing that  right  now. I’m trying  to have a  conversation  with you  about creating  a  new  game  where  we  could  experience  what  it  would  be  like  to  be  limited instead of so bloody infinite and perfect all the time!” “Oh,  we’re  going  to  be  serious,  are  we?  Well,  as  I  said,  it’s  not  possible.  We’d  always know we were infinite, so the game wouldn’t work.” “You’re  right;  it’s  not  possible  for  us  to  limit  ourselves,  which  is  why  I  keep breaking all the balloons no matter what I do. As I said, that’s why we have to create an attraction where we don’t actually go in and play. Instead we create a player to go inside and play for us, to represent us in the game.” “How much fun could that be, if we’re outside and the player is inside? Wouldn’t  the player have all the fun instead? And if the player is playing the game, how will we  have the experience?” “We stay connected to our player…” “You mean, like we’re always connected to the InfiNet?” “Yes,  a  lot  like  that;  and  the  player  would  send  back  its  feelings  through  that connection  while  it  was  being  limited,  so  we  could  experience  those  feelings vicariously.” “Let me see if I have this right… you want to create something like a video game,  with  a  player  who  you  put  through  various  experiences  in  which  they  react  to  being  limited, so they can send back to you their feelings during those experiences of what it’s  like not to be infinite.” “Precisely!” “I must admit it sounds like it could be fun, and interesting. But how are you going  to create these limiting experiences for your player?” “Oh,  that’s  the  easy  part.  I’ll  just  go  to  The  Field,  collapse  some  quantum  wave functions and make some holograms.” “The Field?  Are you sure the Chief would approve of using The Field to create  a  game where the goal was limitation rather than expansion?” “Why  not?  You  know  the  Chief  doesn’t  consider  one  experience  to  be  ‘better’  or ‘worse’  than  any  other.  All  experiences  are  equal.  And  the  Chief  created  The  Field  – whose full name, just to remind you, is The Field of Unlimited Possibilities – because it affords  us  unlimited  possibilities  to  play,  which  has  to  include  the  possibility  to experience limitation as well as expansion. Right?” “You’ve got a point. But do you really think you can create a holographic game so  real, where the player will be so convinced they are being limited,  they will react with  feelings you could experience?” “Well, I’ve got some details to work out, but doesn’t it sound like a blast?”

I don’t know about a ‘blast’… maybe more like a ‘big bang.’ But definitely  very  creative. I’m still not convinced it’s possible to limit unlimited power or wisdom, so let  me know how this works for you…” * * “I’ve got a prototype.” “For what?” “Did you really forget our conversation, or are you just jerking me around?” “Remind me…” “I’m creating a game where we can experience what it’s like not to be so infinite.” “Oh, yeh, that one.” “And I created a player to play the game for me….” “Really?” “Yes. I went through a lot of trial and error, but I finally came  up with something that works. Adam.” “What?” “I call it ‘Adam.’” “Interesting. I won’t ask why right now. Go on…” “And  I  created  a  whole  bunch  of  different  holographic  scenarios  for  Adam  to experience  being  limited…  and  he’s  been  sending  back  his  feelings  to  me  from  those experiences. It’s so cool, and it really works! Wanna see?” “Sure, I’ll take a look…” * * “Wow!  That’s  a  beautiful  game  world  –  clear  blue  skies,  lush  green  forests,  turquoise oceans… really amazing. And you did all this with holograms?” “Yes. Like I said, that was the easy part. I call it ‘Earth.’” “Okay… whatever.” “The hard part was figuring out how to make the holograms appear in space and time so Adam would think he was inside something like a total immersion movie.” “And?” “And so I created a ‘brain’.” “I can see I’m going to need a dictionary before we’re through. What’s a ’brain’?”  “A ‘brain’ is a kind of holographic processor. What I do is download the quantum wave frequencies I’ve chosen from The Field for my Earth Environment to one side of Adam’s brain, usually while he’s asleep…” “And Adam doesn’t know what’s happening?” “Actually,  when he wakes up, he has these… well, sort of memories  of something occurring during the night, but all the pictures are jumbled together and nothing makes any sense to him – kind of like trying to read a zip file.” “Okay, go on…” “Then when I’m ready, I unzip them and move them to the other side of his brain; and  in the process of moving  from one side to  the  other,  the  brain  translates  the  wave frequencies into particle locations, creating a holographic picture, which it then projects out through the senses into space and time for Adam to perceive and experience.” “It sounds fairly simple….”

“Yeh, it’s basically like the central processing unit in our computers that takes binary code and translates it into what we see on our screens. But Adam thinks it’s happening ‘out there,’ and all around him, independent of his own brain – as if it were some kind of objective reality.” “So what exactly is Adam doing now?” “Chasing a rabbit.” “A what?” “I call that little furry white thing a ‘rabbit.’” “Where are you getting these names? Oh, never mind. He’ll never catch the rabbit,  though; it’s too fast for him.” “Exactly, and that’s the point. Adam is experiencing the limitation of having a body, and he’s sending his feelings about that back to me.” “Which are…?” “I  would  say right  now  he’s  a  little…  frustrated.  And  that’s  perfect  –  an  amazing thing to feel! If I were chasing that rabbit here, I’d catch it every time, just like I break every balloon. This is precisely what I was hoping to feel!” “I can’t feel anything.” “Of course not. Adam’s my player. I’m the only one who can feel what he’s feeling.” “So, if I want to have a similar experience….” “You have to create your own player.” “Is that possible?” “I can work on it.” * * This may sound incredible, and you might be laughing or thinking I’ve totally lost it. But is it any more incredible than all the other creation stories found in every one of the world’s religions? Is it any more theoretical than a “big bang” no one can find or explain? Is  it  any  stranger  than  aliens  from  the  Twelfth  Planet  genetically  engineering  homo  sapiens by  combining  the  DNA  of  apes  with  themselves,  as  our  Sumerian  forefathers apparently believed?2 It’s actually not entirely out of the realm of possibility that an  Infinite  I wanted to experience  what  it  felt like  to  be  imperfect,  to  limit  unlimited  power  and  joy  and abundance  and  wisdom  and  love,  to  be  involved  in  drama  and  conflict  and  pain  and suffering.  After all,  if  you  remember,  one  of the attributes  I gave  an  Infinite  I was the infinite  desire  to  play  and  express  itself  creatively.  I  can  imagine  a  game  where  an Infinite I could experience being the opposite of what it really is might be very interesting and  exciting  –  not  to  mention  extremely  difficult  to  pull  off.  How  does  one  limit unlimited  power?  How  does  one  restrict  unlimited  wisdom?  How  does  one  forfeit unlimited  joy  and  love?  And  how  does  one  create  scarcity  in  the  face  of  unlimited abundance? The conversation went on… * * “Are you ready?” “For what?” “To create your own player.”

Okay. Show me.” “First, there are some rules of the game you must agree to before we start. Number One,  the  Chief  has  been  very  clear:  Any  creation  must  have  complete  free  will.  Once you’ve created your player, you cannot interfere with their decisions and choices at any time for any reason.” “You mean, I just create a player and turn them loose on your ‘Earth’?” “Oh, no way. You have to create every second of every experience for your player, down  to  the  smallest  detail.  They  can’t  create  anything.  They’re  part  of  the  hologram. They’re  on  the  wrong  side  of  The  Field  and  have  no  power  at  all  to  create  any experiences for themselves. But once you’ve created an experience for them, they must have total free will to choose how they want to respond or react to that experience.” “I have no problem with that.” “Good. Rule Number Two, your player can’t know it’s your player; otherwise, it taps into your infiniteness through the connection. It must think it has its own consciousness and identity,  and is not just a temporary representative, an extension of you created for the game.” “I can agree to that.” “Rule Number Three, your player also can’t know it’s a game. It has to believe it’s real. It has to take it seriously or it doesn’t work.” “You mean, Adam doesn’t know it’s all a hologram?” “No!  Adam  is  part  of  the  hologram.  A  hologram  looks  and  feels  real  to  anything inside the hologram itself.  Adam thinks the garden I made  for him actually exists – he even eats the holographic apples, for example!” “Well, I won’t tell him it’s not real.” “You’re  right  –  you  can’t  tell  him,  unless  I  agree,  which  is  Rule  Number  Four. You’re going to  create  your  own player  with its own experiences,  but I’ve  figured  out how different players’ holograms can interact….” “Wait a minute… are you saying I’m not going to use your holograms?” “No, you can’t. You can use the collection of holographic ‘Earth Environments’ I’ve created  as a template  for your  player,  if you  want. And I actually  suggest  you  do that, because if your player and my player interact, I think it would be easier if they both saw virtually the same things in their holograms; otherwise they’ll spend all their time arguing about the color ‘blue,’ for example, or whether there are one or two suns in the sky.” “We wouldn’t want that now, would we?” “Actually, it could be interesting – probably result in some strange feelings coming back through the connection; maybe eventually get some players really upset if the reality they saw was too much different from other players. But I think it would work better for now at least if our two players saw pretty much the same things.” “But my player’s holograms will be completely separate from Adam’s?” “Absolutely.  Each player must have its own separate individual and unique reality. You create your own player’s reality, and I create my player’s reality. Because of the way I’ve worked it  out for players’  holograms  to  interact  with  each  other, they might  think they’re connected, that they’re all ‘one,’ or that they share the same holographic universe; but it won’t be true. That’s the only way this can work.” “Why’s that?”

“Well,  getting  back  to  what  we  were  talking  about,  Rule  Number  Four  is  –  if  we decide we want your player and my player to interact – your player can never do or say anything  in  my  player’s  holograms  I  have  not  agreed  to  beforehand.  Otherwise,  you would actually be creating experiences for my player – and me for yours.” “And that would be bad, because….” “Because the Chief insists no one can ever be a victim of anything at any time; and if you  had the ability to create experiences for my player  by doing or saying something I didn’t want or didn’t approve of or didn’t know about, my player  could then become a victim of your creations. My guess is that a player might feel like it’s a victim from time to time – and that’s good for us because it will simply lead to more limitation – but it can never actually be the case. I must always have 100% script approval for every detail prior to anything happening in my player’s holograms. And the same thing goes for you  and your player.” “I got it.” “So now are you ready?” “Yes, but I want a player very different from Adam.” “Well, do you want a human player, or an animal player – maybe a dolphin?” “A dolphin looks like a lot of fun. But what’s Adam?” “Adam is a human being. This is called the Human Game.” “So I want a human, too. But still, I want a human that’s different….” “Okay, you can create whatever you want as long as it has two legs, two arms, two eyes, two ears….” * * “Wow! That’s interesting. What do you call it?” “Eve.” * * Word about the new Human  Game apparently spread quickly all over InfiniteLand via InfiMail. Soon there were many other Infinite I’s who wanted to play and the human population on Earth began to grow. And then… * * “Wait a minute. I have another idea.” “Your last one was pretty good. What’s this one?” “Let’s divide the Human Game into two parts. The first half will be to see how far  into limitation we can take our Players, and then the second half will be to bring them  back out again.” “Here’s a million that says I can take my Player further into limitation than you can take yours and still bring it home safely!” “You’re on!” * * Again, I’m not trying to claim any of this is true. We may never know. But human beings seem to have an abundance  of curiosity;  so although it’s futile  and irrelevant  to

speculate on why an  Infinite I would create the Human Game, we do it anyway. I’m no different. Here are a few of the thoughts I’ve had over the years…. Do Pete Sampras or Roger Federer or Martina Navratilova or the Williams sisters get bored  after  a  while  playing  tennis  so  well?  Do  they  play  with  the  “wrong”  hand occasionally just to see if they can – just to make the game more interesting – just for the challenge and the experience? Does anyone play darts sometimes with their eyes closed, just for the fun? I  remember  when  I  was  three  or  four  years  old,  the  house  I  lived  in  had  a  brick walkway  from  the  front  door  leading  to  three  steps  which  went  down  to  the  street.  I would  take  my  tricycle,  back  it  up  against  the  front  door,  peddle  as hard  and  fast  as I could down the walkway, and then slam on the brakes and see how close I could get to the edge of the top step before I fell over. (The last time I tried this was when I fell down the stairs into the street, splitting my lip wide open.) So I can totally relate to the idea of playing a game to its maximum limits, to see how far one can push oneself. I also remember wanting to go higher and higher on a rollercoaster, eager to find the biggest one I could, even though the first hill up was always a bitch. Or maybe an  Infinite I wants to play the Human Game purely to experience what a physical  universe  feels  like.  There  was  an  interesting  1996  movie  with  John  Travolta called  Michael, in which Travolta  plays  an archangel  who came  to Earth to experience how it felt to have a body. He reveled in it – smoking, drinking, eating as much sugar and meat  as  he  could,  exercising  his  very  active  libido,  and  enjoying  every  moment.  Of course, most  “new-agers” didn’t like  the  movie  because  nearly everything  Michael  did was contrary to their beliefs of what  an “enlightened”  being would do. But once again this movie could provide a “clue” to an Infinite I’s motivation. I’m  sure  you’ve  heard  the  saying,  “As  above,  so  below.”  Now  we  understand  the opposite is true, “As below, so above.” We all go to the movies, watch sports, or listen to music in order to have an “inner experience” from the “outer experience.” Even golf is played  for the  inner experience  it  creates,  according  to the  experts. The  Human  Game, then, could be an “outer experience” created for a Player by its Infinite I so the Infinite I can have the “inner experience”  – the feelings it receives  through the  connection to its Player. There  may  be  many  other  reasons  why  an  Infinite  I would  create  a  Player  to experience life on Earth, and maybe you’ll come up with one or more on your own. But the bottom line is, it doesn’t matter  why;  and we will probably not know the complete answer as long as we are Players on this side of The Field. Fortunately, not knowing why doesn’t affect the way we play the Human Game here and now. What matters is that the Human Game, as a model, answers a lot of questions more logically and more understandably and more consistently than any other model to date – like why our movies seem to be filled with drama and conflict, pain and suffering, and what our purpose is to be here. This model  could  change as we get more  information,  as more  research is done in quantum physics, as more scouts come back with new reports of what they’ve found. But the  most  important  thing  is,  right  now,  this  model  leads  to  very  practical,  useful,  and effective ways to go through our metamorphosis in the cocoon; and that’s the only real value in having such a model. So what if the opposite of everything we believed while in the movie theater is true?

~ What if life is not a school, or a training ground, or a test, or a “bitch,” but a fun ride in an amusement park instead? ~ What if the purpose of life  on Earth  is not to  learn  something  (thinking),  but to experience something (feeling)? ~ What if we as Players are  supposed to feel “separate” from our  Infinite I’s, rather than bemoaning the fact or trying to “reconnect”? ~  What  if  our  connection  to  our  Infinite  I has  never  been  broken,  but  we  were supposed to think it was in order to play the Game? ~ What if every experience we have ever had and will ever have is exactly the way our  Infinite  I wants  it,  and  there’s  nothing  to  be  changed,  fixed,  or  improved  in  our holograms? ~  What  if  all  the  things  we  have  resisted  are  actually  what  our  Infinite  I’s have wanted us to experience, and it is only our judgment and resistance causing our pain and suffering? ~  What  if  we  have  never  done  anything  “wrong,”  but  only  think  we  have,  and believe everyone else when they tell us we’re defective and deficient, sinners who need to be saved? ~ What if the Earth doesn’t need to be saved either – that it has its own Infinite I who is creating the precise experiences it wants as well? ~ What if it is only our ego that says we have the power to create or change anything  about our reality, and that all power actually resides with the Infinite I on the other side of The Field? ~  What  if  we  don’t  need  any  “self-help”  –  no  magic  formulas,  no  “Secrets,”  no “spiritual laws,” no gurus, and no special techniques to try to make things different than they are? ~ What if, no matter what we do in the first half of the Human Game – like meditate, pray,  eat  only  organic  food,  and  so  on  –  it  will  not  change  anything  until  we  have experienced  all the imperfection  and limitation  and restrictions our  Infinite  I wants and it’s ready for us to play the second half? ~ What if all we need to do is relax, enjoy the experiences our Infinite I creates for us (whatever  they  may  be),  and  stop  judging  those  experiences  to  be  “good”  or  “bad,” “better” or “worse,” “right” or “wrong”? ~  What  if  humankind  itself  has  never  made  any  mistake  either,  but  instead  has explored the heights of limitation as a species exactly as the Infinite I’s wanted? ~ What if, not understanding this, we have made up many “stories” to try to explain what we experience – religions, philosophies, and beliefs – many of which contain some truth, but which are always altered so they actually lead into more limitation? ~  What  if  it’s  now  time  in  the  Human  Game  for  many  more  people  to  enter  their  cocoons, to play the second half of the Human game, to go over the top of the first hill on the rollercoaster and enjoy the ride back to InfiniteLand? * * MOVIE SUGGESTION: The Game, starring Michael Douglas (1997)

FOOTNOTES 1. – Back to reading 2. Sitchin, Zecharia. Twelfth Planet: Book I of the Earth Chronicles – Back to reading

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